No more 元 monsters on your first turn.įixed crash on final quest if defeating boss before timer expires.įixed issues with Swashbuckler, Artificer and Drunken Sailor achievements not triggering.įixed issues with some achievements not triggering if dungeoneer wins with quick attacks.įixed some issues with "if successful" heals not saving dungeoneer.įixed icon sorting on queued damage added to attacks.įixed some issues with Retribution not triggering.įixed some issues with health not being displayed correctly during attacks.įixed a freeze in some instances where dungeoneer would kill themselves with self damage.įixed a freeze if dungeoneer attempted to play Whirlwind.įixed some issues with quick attacks not triggering Bulwark.įixed objective tile in Ice Ice Bae Bae "The heart of the matter" quest. We have changed the level of drawn dungeon cards to be within 1 level of your dungeoneer. We have also slightly buffed the final boss of the Grasslands region with +2 health. They now have +1 health and their key Ice Shield attack is now 'block 1 any'. In line with this we have buffed the Snowitch slightly to be a tier 2 class. This will help with the difficulty spike (there's a big gold bonus & tier 2 chump upgrade for reaching the Jungle) as well as pacing issues where you didn't have unlocks to buy as you worked through ICH. It still opens up early on, but you can now finish the Grasslands and unlock the Jungle before tackling its harder quests. We have changed the Ice Cream Headaches region to be optional. Super Chump stupidity cards with Ranged)įixed some issues with dungeoneer renaming The camera now pans up to the avalanche when it is movingįixed an issue where drawing with Favour in battle was disabled if the deck was emptyĮnsure there is always a monster card drawn in dungeon handĮnsure clouds are removed when a dungeoneer enters a tile during quick animationsįixed an issue where monsters were not recorded in Guildopedia in some battlesįixed some issues with equipment positioning on the dungeoneerįixed some instances where objective related monsters were not being considered for pathfindingįixed some issues with stickers on battle cards (e.g. If a character has no cards to play they automatically lose the battleįixed some issues with over healing with Blessed and Volunteer Medicįixed some issues with stickers on Yodel cards showing incorrect bonuses Prevent abandoning quest during Victory/Defeat screen to stop gold dupingįixed some instances of using Favour during time it should not be allowedįixed issues with Ragecaster and Fountain of Powerįixed issue where number of cards played was reset if using Favour to draw a new handįixes for Fountain Hunter, Hubris, Volunteer Medic, Pyromaniacįixed Skilled to add the correct range of cards to the deck Should be more consistent and natural feeling, especially in various submenusĬhanged the Shade in Curious Crypt quest to a Lich's Shadow with special art Overall monster balance should be much improved Slight power tweaks for many, many monsters that were either too hard or way too easy. Muscle (Advanced): Now gives additional health, +2 Health and +1 Stupidity. Pyromaniac (Advanced): Instead of +1 health and everyone burning in every fight, instead all Fire skill cards gain +1 magic damage. ![]() ![]() Volunteer Medic: Still gives +1 to all healing but no longer prevents gold gain from Loot. Hubris: As well as +1 health versus higher level monsters it now also gives +1 starting hand size. Gladiator (Advanced): Now just gives Tenacious without the -1 health negative. Resourceful: Changed from 'Draw a Treasure each turn' to '+1 starting hand size in battle'. Cut 1 damage from their unblockable Eyes Closed Punch.įountain Hunter: As well as drawing a fountain every turn and being drawn to them when placed, positive fountain effects will now happen twice as often for Fountain Hunters. Removed the worst Eyes Closed Punch card so their starting deck is only 5 cards. 2x Showy Leap attacks changed to be Heal 2, Block 2. Changed one Lunge (2 damage) to a new Taunt move: Block 2 physical and enemy gains Predictable. Removed the unbuffed Eyes Closed Punch card, so their starting deck is only 5 cards.ĭrunken Sailor mini-buff. Das Big Roar changed to be a self-heal 3 + self-damage 1. ![]() Auf Wiedersehen attack now does 2 damage instead of 1. ![]() Final upgrade step of Yodel now has 3 damage instead of 2. Imaginary Cannon (2 magic damage) now has unblockable. Changed Talented trait to give them +1 Arcane as well as +1 Fire, so they should be great with either skill tree. Cut 2x Sparks (1 magic damage unblockable) from basic deck so they have much slimmer decks in general.
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